Guide article
Gear anatomy and stat layers
Seven equipment stat layers, their numbered visual legend, and transfer restrictions.
Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.
This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author
CH 1: GEAR & BASICS EXPLAINED
BEGINNER NOTE: You can select any item in-game and select “Source” to find out where each item can be obtained from.
Shows the in-game Source action and example item sources
- Source action (white): Source
- Select an item and Source to find obtaining locations.Related guide passagesBEGINNER NOTE: You can select any item in-game and select “Source” to find out where…
- Item (yellow): Amplify Stone Fragment (Unique)...; Unique Special Material
- Example item name is truncated.Related guide passagesBEGINNER NOTE: You can select any item in-game and select “Source” to find out where…
- Item Source list (white/cyan): [Boss] Rewards per Level; [Enhancement] Rewards per Level; Trade Shop; Nightmare [Consumables]; Expedition [Growth]; Transcendence; [Stage1] Deus Research Base; [Stage2] Deus Research Base
- Locations visible only in full source image.Related guide passagesBEGINNER NOTE: You can select any item in-game and select “Source” to find out where…
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Related source illustrations
Equipment paper-doll column placed beside the two annotated tooltip examples
- Equipment arrangement (gold/orange/green icon backgrounds, cyan diamonds, white levels): Two columns: weapon/guard; helmet/shoulder; chest/belt; pants/gloves; cloak/boots; paired earrings; necklace/amulet; two twig-like icons; paired rings; paired wrist-like icons; paired runes; centered pendant
- Visual orientation to gear slots. Items have no readable names.
- Visible levels (cyan diamonds and white text): Top weapon and guard diamonds 5/5; most armor/accessory diamonds 3; left ring diamond 1, right ring diamond 3; amulet +6; runes +5 and +5; pendant +1
- Example enhancement/Amp indicators; not recommended target levels.
Primary numbered tooltip teaching gear anatomy, labels 1–6
- 1 (green rectangle and numeral; cyan diamonds): +15 Soaring Daeva Claymore; Unique Greatsword; Item Level 100(+57); five blue/cyan diamonds
- Enhancement/Amp Level. Green rectangles isolate +15 and diamonds.Related guide passagesEnhancement/Amp LevelUse Kinah & Enhance Stones (or Amplify Stones) to + your gearYellow/Unique Gear go to +15 then an additional +5 levels called “Amp” levels…Orange/Heroic Gear go to +20 then an additional +5 “Amp” levels“Amp” levels unlock new orange statsOrange “Amp” stats depend on the type of gearFurther Detail
- 2 (white rectangle and numeral): Attack 429–581(+225); Accuracy 100; Critical Hit 150; Block 150
- Base Stats.
- 3 (orange rectangle and numeral): Attack 150; Attack increase 5%
- Amp Stats at five Amp levels.
- 4 (purple rectangle and numeral): Soul Binding Rate 100.0%; Might 83; Combat Speed 13.1%; Precision 83; Damage Boost 5.9%; Soul Fuse Philosopher’s Stone: R...
- Soul Binding stat lines and Philosopher’s Stone prompt.Related guide passagesStat Lines (Soul Binding)RNG stat lines rolled from a pool specific to gear piece (ex: all Helmets have the same…These lines can be rerolled individually using “Synch Stones”These lines can be completely shuffled altogether using Orange “Soul Codex: Reset”…The value of each stat can be enhanced and reached higher values by using “Soul Codex”…An additional Stat Line can be unlocked by using “Philosopher’s Stone” after “Soul…Further DetailIMPORTANT: The extra “Philosopher’s Stone” line is lost when transferring gear, the…
- 5 (red rectangle and numeral; green/blue/yellow stat text): Evasion Bon... (green); Block+15 (blue); Attack+5 (blue); Weapon Da... (yellow)
- Manastone/Soulstone section; text colors represent grades, distinct from the red annotation border.Related guide passagesManastone/Soulstone StatsRNG stat lines given to a piece of gear by consuming or “rolling” Manastones/SoulstonesManastones are for Weapons & ArmorSoulstones are for AccessoriesStats increase in value depending on grade going from Gray > Green > Blue > YellowHigher grade Manastones/Soulstones, the higher the chance at higher grade statsFurther DetailIMPORTANT: Manastone/Soulstone lines are lost when transferring gear
- 6 (cyan rectangle and numeral; blue item title): Theostone: Sif’s Knowledge; Has a 2% chance to deal 5000 Water damage to a single target on attack; Effect Activation Cooldown: 1s; Only one Theostone’s effect applies when identical Theostones...
- Weapon Theostone effect; text ends at screenshot boundary.Related guide passagesTheostoneStones that can be embedded into your Weapons that offer a % chance proc effect when…Lower grade Theostones can be combined for a chance to create a higher grade Theostone…Theostones make up for a very very small % of your overall damage ( < 1%).Further DetailIMPORTANT: Theostones are lost when transferring gear
- Requirement (white): Required Level 45
- Screenshot-only item requirement.Related guide passagesEnhancement/Amp Level
- Sif’s Knowledge has a 1-second cooldown. The tooltip also mentions an identical-stone restriction, but the full restriction is cut off.
Companion bracelet tooltip carries numbered label 7 for Potential
- 7 (yellow rectangle and numeral): PvE Damage Boost 1.2%
- Potential stat, marked as layer 7 in the guide.Related guide passages“Potential” StatsUnlocked automatically at maximum value on Crafted gear on Asia Server. Crafted Gear on…Unlocked via “Potential Stones”“Potential Stones” mainly obtained from Expedition - Conquest DungeonsWeapons and Accessories give PVE Damage Boost %Armor gives PVE Damage Tolerance %Crafted gear gives more PVE Damage Boost/Tolerance % than Dungeon gear on Asia Server,…Further DetailIMPORTANT: Potential Stat lines are lost when transferring gear
- Equipment and stats (orange/gold/cyan): +20 Faded Shadow Bracelet; Heroic Bracelet; Item Level 108(+62); five cyan diamonds; Attack 82(+100); Defense 286(+200); Damage Boost 2.5%; Attack 100; Defense 200; Attack increase 5%
- Example bracelet base and Amp stats.
- Soul Binding (cyan heading, white rows, purple final row): 100.0%; Illusion [Kaisinel] 20; Justice [Nezekan] 20; Destruction [Zikel] 20; Wisdom [Lumiel] 20; Time [Siel] 20; Freedom [Vaizel] 20
- Pantheon stat lines, final Freedom row visually purple.Related guide passagesStat Lines (Soul Binding)An additional Stat Line can be unlocked by using “Philosopher’s Stone” after “Soul…IMPORTANT: The extra “Philosopher’s Stone” line is lost when transferring gear, the…The Pantheon Stats are….just more stats…but bundled stats. Each Pantheon Stat gives you…- Bracelet (Gear)Destruction [Zikel]Wisdom [Lumiel]Justice [Nezekan]Freedom [Vaizel]Illusion [Kaisinel]Time [Siel]
- Soulstones (yellow/blue/green): HP+160 (yellow); Critical Dam... (yellow); HP+100 (blue); Block+20 (yellow); MP+30 (green)
- Accessory Soulstones of different grades; the Critical Damage label is cut off.Related guide passagesManastone/Soulstone StatsRNG stat lines given to a piece of gear by consuming or “rolling” Manastones/SoulstonesSoulstones are for AccessoriesStats increase in value depending on grade going from Gray > Green > Blue > YellowHigher grade Manastones/Soulstones, the higher the chance at higher grade statsIMPORTANT: Manastone/Soulstone lines are lost when transferring gear
- Requirement (white): Required Level 45
- Screenshot-only requirement.Related guide passagesAccessories
Enhancement/Amp Level
Use Kinah & Enhance Stones (or Amplify Stones) to + your gear
Yellow/Unique Gear go to +15 then an additional +5 levels called “Amp” levels represented by the blue diamonds in the image above
Orange/Heroic Gear go to +20 then an additional +5 “Amp” levels
“Amp” levels unlock new orange stats
Orange “Amp” stats depend on the type of gear
Base Stats
Static stats that do not change
Amp Stats
Obtained when going beyond the +15, +20 Enhancement Levels mentioned above
Stats @ max Amp (Level 5)
Weapons
Attack 150
Attack Increase 5%
Armor DOUBLE CHECK
Defense & HP 400
Defense & HP Increase 5%
Accessories
Attack 100
Defense 200
Attack Increase 5%
A Yellow/Unique gear piece at Level 15, Amp 5 transferring into an Orange/Heroic piece will be Level 20, Amp 0.
Stat Lines (Soul Binding)
RNG stat lines rolled from a pool specific to gear piece (ex: all Helmets have the same stat pool, all Weapons have the same stat pools)
These lines can be rerolled individually using “Synch Stones”
These lines can be completely shuffled altogether using Orange “Soul Codex: Reset” otherwise known as “Reset Books”
The value of each stat can be enhanced and reached higher values by using “Soul Codex” books.
An additional Stat Line can be unlocked by using “Philosopher’s Stone” after “Soul Binding Rate” reaches 100%...in other words, once you enhance every stat to 100% using Soul Codex books in the Enhancement > Soul Binding > Bind menu
IMPORTANT: The extra “Philosopher’s Stone” line is lost when transferring gear, the rest will transfer over.
Manastone/Soulstone Stats
RNG stat lines given to a piece of gear by consuming or “rolling” Manastones/Soulstones
Manastones are for Weapons & Armor
Soulstones are for Accessories
Stats increase in value depending on grade going from Gray > Green > Blue > Yellow
Higher grade Manastones/Soulstones, the higher the chance at higher grade stats
IMPORTANT: Manastone/Soulstone lines are lost when transferring gear
Theostone
Stones that can be embedded into your Weapons that offer a % chance proc effect when landing attacks (IE: 2% chance to deal 5k Water damage to a single target on attack)
Lower grade Theostones can be combined for a chance to create a higher grade Theostone (similar to the Closet - Combine (Skins) system
Theostones make up for a very very small % of your overall damage ( < 1%).
IMPORTANT: Theostones are lost when transferring gear
“Potential” Stats
Unlocked automatically at maximum value on Crafted gear on Asia Server. Crafted Gear on Global will not have this
Unlocked via “Potential Stones”
“Potential Stones” mainly obtained from Expedition - Conquest Dungeons
Weapons and Accessories give PVE Damage Boost %
Armor gives PVE Damage Tolerance %
Crafted gear gives more PVE Damage Boost/Tolerance % than Dungeon gear on Asia Server, not confirmed yet on Global
IMPORTANT: Potential Stat lines are lost when transferring gear