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Guide article

Gear anatomy and stat layers

Seven equipment stat layers, their numbered visual legend, and transfer restrictions.

Source context and uncertainty

Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.

This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author

CH 1: GEAR & BASICS EXPLAINED

BEGINNER NOTE: You can select any item in-game and select “Source” to find out where each item can be obtained from.

Shows the in-game Source action and example item sources

Source action (white): Source
Select an item and Source to find obtaining locations.
Related guide passagesBEGINNER NOTE: You can select any item in-game and select “Source” to find out where…
Item (yellow): Amplify Stone Fragment (Unique)...; Unique Special Material
Example item name is truncated.
Item Source list (white/cyan): [Boss] Rewards per Level; [Enhancement] Rewards per Level; Trade Shop; Nightmare [Consumables]; Expedition [Growth]; Transcendence; [Stage1] Deus Research Base; [Stage2] Deus Research Base
Locations visible only in full source image.

—

Related source illustrations

Equipment paper-doll column placed beside the two annotated tooltip examples

Equipment arrangement (gold/orange/green icon backgrounds, cyan diamonds, white levels): Two columns: weapon/guard; helmet/shoulder; chest/belt; pants/gloves; cloak/boots; paired earrings; necklace/amulet; two twig-like icons; paired rings; paired wrist-like icons; paired runes; centered pendant
Visual orientation to gear slots. Items have no readable names.
Visible levels (cyan diamonds and white text): Top weapon and guard diamonds 5/5; most armor/accessory diamonds 3; left ring diamond 1, right ring diamond 3; amulet +6; runes +5 and +5; pendant +1
Example enhancement/Amp indicators; not recommended target levels.

Primary numbered tooltip teaching gear anatomy, labels 1–6

1 (green rectangle and numeral; cyan diamonds): +15 Soaring Daeva Claymore; Unique Greatsword; Item Level 100(+57); five blue/cyan diamonds
Enhancement/Amp Level. Green rectangles isolate +15 and diamonds.
2 (white rectangle and numeral): Attack 429–581(+225); Accuracy 100; Critical Hit 150; Block 150
Base Stats.
3 (orange rectangle and numeral): Attack 150; Attack increase 5%
Amp Stats at five Amp levels.
6 (cyan rectangle and numeral; blue item title): Theostone: Sif’s Knowledge; Has a 2% chance to deal 5000 Water damage to a single target on attack; Effect Activation Cooldown: 1s; Only one Theostone’s effect applies when identical Theostones...
Weapon Theostone effect; text ends at screenshot boundary.
Requirement (white): Required Level 45
Screenshot-only item requirement.
Related guide passagesEnhancement/Amp Level
Example details
  • Sif’s Knowledge has a 1-second cooldown. The tooltip also mentions an identical-stone restriction, but the full restriction is cut off.

Companion bracelet tooltip carries numbered label 7 for Potential

Equipment and stats (orange/gold/cyan): +20 Faded Shadow Bracelet; Heroic Bracelet; Item Level 108(+62); five cyan diamonds; Attack 82(+100); Defense 286(+200); Damage Boost 2.5%; Attack 100; Defense 200; Attack increase 5%
Example bracelet base and Amp stats.
Requirement (white): Required Level 45
Screenshot-only requirement.
Related guide passagesAccessories
  1. Enhancement/Amp Level

    • Use Kinah & Enhance Stones (or Amplify Stones) to + your gear

    • Yellow/Unique Gear go to +15 then an additional +5 levels called “Amp” levels represented by the blue diamonds in the image above

    • Orange/Heroic Gear go to +20 then an additional +5 “Amp” levels

    • “Amp” levels unlock new orange stats

    • Orange “Amp” stats depend on the type of gear

    • Further Detail

  1. Base Stats

    • Static stats that do not change

  1. Amp Stats

    • Obtained when going beyond the +15, +20 Enhancement Levels mentioned above

    • Stats @ max Amp (Level 5)

      • Weapons

        • Attack 150

        • Attack Increase 5%

      • Armor DOUBLE CHECK

        • Defense & HP 400

        • Defense & HP Increase 5%

      • Accessories

        • Attack 100

        • Defense 200

        • Attack Increase 5%

    • A Yellow/Unique gear piece at Level 15, Amp 5 transferring into an Orange/Heroic piece will be Level 20, Amp 0.

  1. Stat Lines (Soul Binding)

    • RNG stat lines rolled from a pool specific to gear piece (ex: all Helmets have the same stat pool, all Weapons have the same stat pools)

    • These lines can be rerolled individually using “Synch Stones”

    • These lines can be completely shuffled altogether using Orange “Soul Codex: Reset” otherwise known as “Reset Books”

    • The value of each stat can be enhanced and reached higher values by using “Soul Codex” books.

    • An additional Stat Line can be unlocked by using “Philosopher’s Stone” after “Soul Binding Rate” reaches 100%...in other words, once you enhance every stat to 100% using Soul Codex books in the Enhancement > Soul Binding > Bind menu

    • Further Detail

  • IMPORTANT: The extra “Philosopher’s Stone” line is lost when transferring gear, the rest will transfer over.

  1. Manastone/Soulstone Stats

    • RNG stat lines given to a piece of gear by consuming or “rolling” Manastones/Soulstones

    • Manastones are for Weapons & Armor

    • Soulstones are for Accessories

    • Stats increase in value depending on grade going from Gray > Green > Blue > Yellow

    • Higher grade Manastones/Soulstones, the higher the chance at higher grade stats

    • Further Detail

  • IMPORTANT: Manastone/Soulstone lines are lost when transferring gear

  1. Theostone   

    • Stones that can be embedded into your Weapons that offer a % chance proc effect when landing attacks (IE: 2% chance to deal 5k Water damage to a single target on attack)

    • Lower grade Theostones can be combined for a chance to create a higher grade Theostone (similar to the Closet - Combine (Skins) system

    • Theostones make up for a very very small % of your overall damage ( < 1%).

    • Further Detail

  • IMPORTANT: Theostones are lost when transferring gear

  1. “Potential” Stats

    • Unlocked automatically at maximum value on Crafted gear on Asia Server. Crafted Gear on Global will not have this

    • Unlocked via “Potential Stones”

      • “Potential Stones” mainly obtained from Expedition - Conquest Dungeons

    • Weapons and Accessories give PVE Damage Boost %

    • Armor gives PVE Damage Tolerance %

    • Crafted gear gives more PVE Damage Boost/Tolerance % than Dungeon gear on Asia Server, not confirmed yet on Global

    • Further Detail

  • IMPORTANT: Potential Stat lines are lost when transferring gear