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Chapter 01 / Gear and basics explained

Gear anatomy and stat layers

The seven stat layers on a piece of gear and which of them survive a gear transfer.

Source: Kanon’s Aion 2 guide · About the author

BEGINNER NOTE: You can select any item in-game and select “Source” to find out where each item can be obtained from.

  • 1Enhancement/Amp Level
  • 2Base Stats
  • 3Amp Stats
  • 4Stat Lines (Soul Binding)
  • 5Manastone/Soulstone Stats
  • 6Theostone
  • 7“Potential” Stats
  1. Enhancement/Amp Level

    • Use Kinah & Enhance Stones (or Amplify Stones) to + your gear

    • Yellow/Unique Gear go to +15 then an additional +5 levels called “Amp” levels represented by the blue diamonds in the image above

    • Orange/Heroic Gear go to +20 then an additional +5 “Amp” levels

    • “Amp” levels unlock new orange stats

    • Orange “Amp” stats depend on the type of gear

    • Further Detail

  1. Base Stats

    • Static stats that do not change

  1. Amp Stats

    • Obtained when going beyond the +15, +20 Enhancement Levels mentioned above

    • Stats @ max Amp (Level 5)

      • Weapons

        • Attack 150

        • Attack Increase 5%

      • Armor DOUBLE CHECK

        • Defense & HP 400

        • Defense & HP Increase 5%

      • Accessories

        • Attack 100

        • Defense 200

        • Attack Increase 5%

    • A Yellow/Unique gear piece at Level 15, Amp 5 transferring into an Orange/Heroic piece will be Level 20, Amp 0.

  1. Stat Lines (Soul Binding)

    • RNG stat lines rolled from a pool specific to gear piece (ex: all Helmets have the same stat pool, all Weapons have the same stat pools)

    • These lines can be rerolled individually using “Synch Stones”

    • These lines can be completely shuffled altogether using Orange “Soul Codex: Reset” otherwise known as “Reset Books”

    • The value of each stat can be enhanced and reached higher values by using “Soul Codex” books.

    • An additional Stat Line can be unlocked by using “Philosopher’s Stone” after “Soul Binding Rate” reaches 100%...in other words, once you enhance every stat to 100% using Soul Codex books in the Enhancement > Soul Binding > Bind menu

    • Further Detail

  • IMPORTANT: The extra “Philosopher’s Stone” line is lost when transferring gear, the rest will transfer over.

  1. Manastone/Soulstone Stats

    • RNG stat lines given to a piece of gear by consuming or “rolling” Manastones/Soulstones

    • Manastones are for Weapons & Armor

    • Soulstones are for Accessories

    • Stats increase in value depending on grade going from Gray > Green > Blue > Yellow

    • Higher grade Manastones/Soulstones, the higher the chance at higher grade stats

    • Further Detail

  • IMPORTANT: Manastone/Soulstone lines are lost when transferring gear

  1. Theostone   

    • Stones that can be embedded into your Weapons that offer a % chance proc effect when landing attacks (IE: 2% chance to deal 5k Water damage to a single target on attack)

    • Lower grade Theostones can be combined for a chance to create a higher grade Theostone (similar to the Closet - Combine (Skins) system

    • Theostones make up for a very very small % of your overall damage ( < 1%).

    • Further Detail

  • IMPORTANT: Theostones are lost when transferring gear

  1. “Potential” Stats

    • PVP Exclusive stat on Global

    • Unlocked via “Potential Stones”

      • “Potential Stones” mainly obtained from Abyss & Abyss Shop

    • Asia

      • Weapons and Accessories give PVP Damage Boost %

      • Armor gives PVP Damage Tolerance %

    • Further Detail

  • IMPORTANT: Potential Stat lines are lost when transferring gear