Chapter 02
A closer look
Weapons, armor, accessories, runes, and pendants.
- 01Weapon and Guard
Weapon and Guard base stats, skill lines, amplification, and region-qualified Potential values.
- 02Armor
Armor slots, defensive stats, passive skill lines, and region-qualified Potential values.
- 03Accessories
Accessory stats, skill-line differences, bracelets, brooches, and Potential values.
- 04Belt and Amulet
Belt and Amulet acquisition, scrolls, enhancement, and morphing.
- 05Runes
Rune enhancement risks, base stats, and the unconfirmed Multi-hit threshold.
- 06Pendant
Pendant acquisition, enhancement materials, and stat growth thresholds.