A closer look
Weapon and Guard
Weapon and Guard base stats, skill lines, amplification, and region-qualified Potential values.
From Kanon’s guide
Chapter 02
Weapons, armor, accessories, runes, and pendants.
6 articles found
A closer look
Weapon and Guard base stats, skill lines, amplification, and region-qualified Potential values.
From Kanon’s guide
A closer look
Armor slots, defensive stats, passive skill lines, and region-qualified Potential values.
From Kanon’s guide
A closer look
Accessory stats, skill-line differences, bracelets, brooches, and Potential values.
From Kanon’s guide
A closer look
Belt and Amulet acquisition, scrolls, enhancement, and morphing.
From Kanon’s guide
A closer look
Rune enhancement risks, base stats, and the source’s unconfirmed Multi-hit threshold.
From Kanon’s guide
A closer look
Pendant acquisition, enhancement materials, and stat growth thresholds.
From Kanon’s guide