Skip to content

Chapter 02

A closer look

Weapons, armor, accessories, runes, and pendants.

  1. 01
    Weapon and Guard

    Weapon and Guard base stats, skill lines, amplification, and region-qualified Potential values.

  2. 02
    Armor

    Armor slots, defensive stats, passive skill lines, and region-qualified Potential values.

  3. 03
    Accessories

    Accessory stats, skill-line differences, bracelets, brooches, and Potential values.

  4. 04
    Belt and Amulet

    Belt and Amulet acquisition, scrolls, enhancement, and morphing.

  5. 05
    Runes

    Rune enhancement risks, base stats, and the unconfirmed Multi-hit threshold.

  6. 06
    Pendant

    Pendant acquisition, enhancement materials, and stat growth thresholds.