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Guide article

Closet stats and outfit calculation

Collection stats, class restrictions, visible points, and the literal outfit formula.

Source context and uncertainty

Source recommendations, first-person statements, and testing claims are Kanon’s. Figures are captured examples rather than universal costs or ideal builds.

Captured source update: 9/20/2026. Regional and unconfirmed details remain qualified as written.

This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author

CH 10: CLOSET (TRANSMOG)

The Closet (Transmog) system is another horizontal power system. As you unlock more skins you gain stats.This is a very longterm progression system.

Related source illustrations

Closet progress counter

Collection progress (cyan arc): 48%;454/937
Matches Armor collection in adjacent figure086; not whole Closet total.
Related guide passagesThe Closet (Transmog) system is another horizontal power system. As you unlock more…

Closet collection effects

Weapons / Fist (cyan): Weapons41%,29/71; Fist67pts; Fist Attack increase+6.7%;29/71
Specific weapon stat bonus; example500×6.7%=33.5 added to source attack contribution.
Other class weapon rule (white): The weapon skins of another class are not added to total collection points.
Screenshot-only scope rule.
Other class weapon counts (cyan): 13/71,36/71,14/71,15/71,15/71,15/71,9/71,14/71
Two-column icon grid, top-to-bottom by rows; weapon names not written.
Armor total (white): 48%;454/937
Collection counter.
Armor details (cyan / white): Helm174pts,67/148,+17.4%; Pauldrons166pts,65/130,+16.6%; Top160pts,63/132,+16%; Legs149pts,59/132,+14.9%; Gloves175pts,67/132,+17.5%; Shoes180pts,68/132,+18%; Cloak166pts,65/131,+16.6%
Per-slot Defense increase labels truncated in screenshot.
Accessories total (white): 39%;78/201
Collection counter.
Accessories details (cyan / white): Earrings113pts,40/101,Attack+11.3% and Defense+11.3%; Necklace109pts,38/100,Attack+10.9% and Defense+10.9%
Labels visually truncated but Attack/Defense increase context is visible.

Unlocking more skins will give you an increase in a % stat relative to the skin type. For example, unlocking more weapon skins will grant you an Attack Increase % specifically for your Weapon.

The calculation: Let’s say the Attack from my Weapon, in this case my Fists (Gauntlet), is 500. Then 6.7% would be applied to the 500 if we were to go by the image above seeing as my Fist Attack Increase from my closet is +6.7%.

Source formula (verbatim)

Formula[Outfit Damage = [(Min Attack + Max Attack) ÷ 2] × Weapon Outfit Increase %] + Pure Attack

Further Detail