Skip to content

Guide article

Runes

Rune enhancement risks, base stats, and the source’s unconfirmed Multi-hit threshold.

Source context and uncertainty

Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.

The Multi-hit increase after +9 is explicitly unconfirmed in the source.

This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author

Source text and illustration

 Runes

Rune icon

Icon and level (See visualValue): Gold rune plate on green background; +5 in white
Equipment category marker and example enhancement indicator.
Related guide passagesRunesRunes are enhanced by smashing 2 together and blow up when failing (identical to BDO’s…Runes are the only pieces of gear that blow up when failingMost High rank end-game players are around +7 on both runesBase Stats0.5% Damage Tolerance (+0.5%/level)0.5% Damage Boost (+0.5%/level)100 Penetration (upgrades +50/level)1% Combat Speed (upgrades 1%/level after +6)1% Multi-hit Chance (upgrades 1%/level after +9? Never seen one, need confirmation)
Example details
  • The +5 rune is an example. The guide describes high-ranked players around +7 and leaves multi-hit growth after +9 unconfirmed.
  • Runes are enhanced by smashing 2 together and blow up when failing (identical to BDO’s accessory enhancing). Also requires “Clash Rune Enhance Scrolls”

  • Runes are the only pieces of gear that blow up when failing

  • Most High rank end-game players are around +7 on both runes

  • Base Stats

    • 0.5% Damage Tolerance (+0.5%/level)

    • 0.5% Damage Boost (+0.5%/level)

    • 100 Penetration (upgrades +50/level)

    • 1% Combat Speed (upgrades 1%/level after +6)

    • 1% Multi-hit Chance (upgrades 1%/level after +9? Never seen one, need confirmation)

TLDR: BDO accessory-like gear pieces that you smash together and blow up when failing