Guide article
Runes
Rune enhancement risks, base stats, and the source’s unconfirmed Multi-hit threshold.
Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.
The Multi-hit increase after +9 is explicitly unconfirmed in the source.
This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author
Source text and illustration
Runes
Rune icon
- Icon and level (See visualValue): Gold rune plate on green background; +5 in white
- Equipment category marker and example enhancement indicator.Related guide passagesRunesRunes are enhanced by smashing 2 together and blow up when failing (identical to BDO’s…Runes are the only pieces of gear that blow up when failingMost High rank end-game players are around +7 on both runesBase Stats0.5% Damage Tolerance (+0.5%/level)0.5% Damage Boost (+0.5%/level)100 Penetration (upgrades +50/level)1% Combat Speed (upgrades 1%/level after +6)1% Multi-hit Chance (upgrades 1%/level after +9? Never seen one, need confirmation)
- The +5 rune is an example. The guide describes high-ranked players around +7 and leaves multi-hit growth after +9 unconfirmed.
Runes are enhanced by smashing 2 together and blow up when failing (identical to BDO’s accessory enhancing). Also requires “Clash Rune Enhance Scrolls”
Runes are the only pieces of gear that blow up when failing
Most High rank end-game players are around +7 on both runes
Base Stats
0.5% Damage Tolerance (+0.5%/level)
0.5% Damage Boost (+0.5%/level)
100 Penetration (upgrades +50/level)
1% Combat Speed (upgrades 1%/level after +6)
1% Multi-hit Chance (upgrades 1%/level after +9? Never seen one, need confirmation)
TLDR: BDO accessory-like gear pieces that you smash together and blow up when failing