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Guide article

Global stat priorities by equipment

Global equipment stat-line priorities ordered by roll rarity, with conditional alternatives.

Source context and uncertainty

Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.

These stat lines are for Global; the order prioritizes approximate roll rarity, not damage value. Percentages vary by equipment piece.

This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author

Original context in Stat-line rerolling strategy

Original context in Stat-line rerolling strategy

Weapon & Guard

  • Damage Boost (≈ 2%)

  • Combat Speed (≈ 4%)

  • Weapon Damage Boost (≈ 4%)

  • Might (≈ 5%)

  • Multi-hit chance (≈ 5%)

  • Precision (≈ 6%)

  • Attack (≈ 6%)

Helmet

  • Double Chance (≈ 1%)

  • Attack Increase (≈ 1%)

  • Attack (≈ 4%)

  • Passive skills for the rest

Cloak

  • Double Chance (≈ 1%)

  • Attack Increase (≈ 1%)

  • Perfect Chance (≈ 1%)

  • Attack (≈ 4%)

  • Passive skills for the rest

Shoulder

  • Double Chance (≈ 1%)

  • Critical Damage Boost (≈ 3%)

  • Attack (≈ 4%)

  • Passive skills for the rest

Chest

  • Perfect Chance (≈ 1%)

  • Damage Boost (≈ 3%)

  • Attack  (≈ 4%)

  • Passive skills for the rest

Pants

  • Attack Increase (≈ 1%)

  • Perfect Chance (≈ 1%)

  • Damage Tolerance (≈ 3%)

  • Attack (≈ 4%)

  • Passive skills for the rest

Gloves

  • Perfect Chance (≈ 1%)

  • Combat Speed (≈ 3%)

  • Attack (≈ 4%)

  • Passive skills for the rest

Shoes

  • Perfect Chance (≈ 1%)

  • Movement Speed (≈ 3%)

  • Attack (≈ 4%)

  • Passive skills for the rest

Necklace

  • Combat Speed (≈ 2%)

  • Might (≈ 2%)

  • Attack (≈ 8%)

  • Passive Skills for the rest

  • Accuracy (≈ 6%) (if needed)

Earring

  • Move Speed (≈ 2%)

  • Might (≈ 2%)

  • Precision (≈ 2%)

  • Attack (≈ 8%)

  • Passive Skills for the rest

  • Accuracy (≈ 6%) (if needed)

Rings

  • Might (≈ 2%)

  • Precision (≈ 2%)

  • Attack (≈ 8%)

  • Active Skills for the rest

Bracelet

  • Illusion (Reduces Cooldown and increases Endurance Penetration)

  • Wisdom (Reduces MP Consumption and increases Double Chance)

  • Destruction Increases (Attack and Perfect Resist)

  • Time (Increases Combat Speed andDouble Chance Resist)

  • Justice (Increases Defense and Perfect activation chance)

  • Space (Increases Move Speed and Block Chance)

Important Note: Some classes may want to swap a line for a different stat, i.e. assassin would take Death instead of Space

Brooch

  • Might

  • Precision

  • Accuracy

  • Constitution

  • Critical or Block