Guide article
Stat-line rerolling strategy
Reroll materials, rare-line strategy, transfer cautions, and probability context.
Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.
This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author
CH 3: IDEAL STAT LINES
Every piece of gear has “Stat Lines” that comes on it. These Stat Lines can be changed by using “Synch Stones” or other pieces of Gear of the equivalent grade (Yellow/Unique Synch Stones for Yellow/Unique gear). If you use lower grade Synch Stones (Yellow/Unique Synch Stone for an Orange/Heroic piece of gear, you will have a 10% chance for the stat to get rerolled - never do this).
Synch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly obtained by running dungeons) or any Yellow/Unique Gear piece.
Shows low-grade Synch Stone on Heroic gear and 10% reroll chance
- Selected gear (orange): +20 Splendent Nemesis Drago...
- Heroic-name heading is clipped.Related guide passagesEvery piece of gear has “Stat Lines” that comes on it. These Stat Lines can be changed…
- Success chance (white): 10% Success Chance
- Directly supports warning about Unique stone used on Heroic gear.Related guide passagesEvery piece of gear has “Stat Lines” that comes on it. These Stat Lines can be changed…
- Material tooltip (yellow/gold): Sync Stone (Unique) (Bound); Unique Miscellaneous; Item Level 84; quantity 1
- UI spells Sync whereas prose spells Synch.
- Use location (white): When used in [Enhancement – Soul Binding – Sync], it allows you to adjust the properties of gear.
- Screenshot navigation path.Related guide passagesEvery piece of gear has “Stat Lines” that comes on it. These Stat Lines can be changed…
- Soul Binding rows (white/yellow bars): Might [value obscured]; Combat Speed 17.67% [right obscured]; Precision 111/111 (100%); Damage Boost 7.98%/7.98% (100%); Attack 48/48 (100%); Weapon Damage Boost 19.14%/19.14% (100%)
- Example bound stats.
- Extra row (purple highlight/bar): Multi-hit Chance 11.37%/12.54% (32%)
- Extra Philosopher row visually distinct and not fully enhanced.
- The 10% chance is reroll success. It is separate from stat-rarity probabilities and the 32% Soul Binding progress.
Substance Morph recipe for Sync Stone from fragments
- Selected recipe (yellow title/cyan probability): Sync Stone (Unique) (Bound); Morph Available 6; 100%; center Success Chance: 100%
- Fragment-based crafting example.Related guide passagesSynch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly…
- Recipe material (yellow/white): Sync Stone Fragment (Unique) (...; 75/12
- Shows 75 owned, 12 required in current UI example; suffix clipped.Related guide passagesSynch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly…
- Currency material (white): Kina (All); 146,332,826/100,000
- Shows 100,000 required and current balance; source prose elsewhere uses Kinah.Related guide passagesSynch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly…
- Other recipes (orange/yellow/cyan): Amplify Stone (Heroic): Morph Available 50, 100%; Amplify Stone (Heroic): Morph Available 10, 25%; Sync Stone (Unique) (Bound): Morph Available 2, 100%; another Unique recipe Quantity to Receive: 36, 100%; Sync Stone (Heroic) (Bound): Morph Available 4, 100%; another Heroic recipe Morph Available 29 (bottom clipped)
- Other recipes are listed, but their ingredients are not shown.Related guide passagesSynch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly…
- Navigation and balances (white): Substance Morph; All / Special / Wings / Gear / Gatherable Material / Decor; top balances 3,038, 146,332,826, 146,332,826
- Menu and account-state example.Related guide passagesSynch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly…
Another method of rerolling “Stat Lines” is by using orange “Soul Codex: Reset” books (referred to as “Reset Books”). These reroll every single Stat Line at once.
Soul Codex Reset tooltip beside full-reroll menu
- Reset item (cyan/teal tooltip, orange book): Soul Codex: Reset (Bound); Special Scroll; quantity 5
- Book used to reset all binding effects. Orange describes pictured book; tooltip itself is teal.
- Tooltip description (white): A special power that resets bound souls. Use to reset the binding on already bound gear and perform a new binding.
- Screenshot-only item wording.Related guide passagesAnother method of rerolling “Stat Lines” is by using orange “Soul Codex: Reset” books…
- Gear and binding (orange title, cyan heading, yellow bars): +20 Splendent Nemesis Drago...; Soul Binding Rate; Might [value obscured]; Combat Speed 17.67% (100%); Precision 111/111 (100%); Damage Boost 7.98%/7.98% (100%); Attack 48/48 (100%); Weapon Damage Boost 19.14%/19.14% (100%)
- Same sample gear as figure-019.
- Extra line (purple): Multi-hit Chance 11.37%/12.54% (32%)
- Visually distinct extra row.
- Warning (red): The current binding effects will ch...
- Clipped in-image caution indicates replacement of binding effects.Related guide passagesAnother method of rerolling “Stat Lines” is by using orange “Soul Codex: Reset” books…
When rolling for lines on gear, always prioritize the lowest % roll lines (≈ x% listed below). It can be a nightmare fishing for the lower % lines especially on Heroic gear. If you get the BIS combination, you can transfer your piece of gear into another using “Transfer Stones” to preserve your Stat Lines. Try to avoid getting a low % line on the extra Philosopher Stone line because that line will not carry over and you’ll have to fish for the line again.
Be careful not to waste Orange/Heroic transfer Stones as these are much harder to come by. Transferring Yellow/Unique Gear to another Yellow/Unique Gear piece is pretty easy but put thought into transferring anything to Orange/Heroic gear. (Check Chapter 5 - Transfer)
The following are the go-to Stat Lines for every piece of gear in order of priority (priority from % chance to roll, not damage value. Ex: Weapon Damage Boost > Damage Boost in terms of actual damage value but Damage Boost will be listed higher on the list below because it has a lower % chance to roll). Percentages on each state vary from piece to piece but the relative difference is the same, you can use this as the benchmark to identify rarity amongst the Stat Lines.
(The following Stat Lines are for Global)