Guide article
Raid Accuracy and Critical Hit requirements
Approximate raid Accuracy and Critical Hit requirements, supplemental stats, and unknown Muspel values.
Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.
Raid values are approximate and not confirmed for Global. Muspel Normal Accuracy and Crit remain unknown.
This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author
Accuracy & Crit Requirements
Bosses have defensive stats that counter Accuracy and Critical Hit. Below are the Accuracy & Critical Hit values you should reach for the end-game Raid bosses to not miss and maintain the maximum Crit. To see how these stats work in more detail click here → Further Detail
Keep in mind there are additional stats that add to Accuracy and Crit. For example PVE Accuracy and Block Penetration. All of these should be added when reaching the following Accuracy and Crit caps listed below (meaning the Accuracy and Crit listed on your “Stat Info > Main Stats” page will be lower than the following numbers below.
*These requirements are not yet confirmed for global
Ludra Raid
1500 Accuracy
1600 Crit
Corroded Raid
2350 Accuracy
2500 Crit
Muspel (Normal) Raid (need values for this)
? Accuracy
? Crit
Muspel (Hard) Raid
2800 Accuracy
3150 Crit
Additional Notes: The above numbers may not be exact, but it should be around those numbers. Hard to get a number since the content is a bit outdated. If you have an exact number that’s proven please let me know.