Skip to content

Guide article

Raid Accuracy and Critical Hit requirements

Approximate raid Accuracy and Critical Hit requirements, supplemental stats, and unknown Muspel values.

Source context and uncertainty

Source recommendations and first-person statements are Kanon’s. Captured update: 9/20/2026; Global changes were not all confirmed.

Raid values are approximate and not confirmed for Global. Muspel Normal Accuracy and Crit remain unknown.

This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author

Accuracy & Crit Requirements

Bosses have defensive stats that counter Accuracy and Critical Hit. Below are the Accuracy & Critical Hit values you should reach for the end-game Raid bosses to not miss and maintain the maximum Crit. To see how these stats work in more detail click here → Further Detail

Keep in mind there are additional stats that add to Accuracy and Crit. For example PVE Accuracy and Block Penetration. All of these should be added when reaching the following Accuracy and Crit caps listed below (meaning the Accuracy and Crit listed on your “Stat Info > Main Stats” page will be lower than the following numbers below.

*These requirements are not yet confirmed for global

Ludra Raid

1500 Accuracy

1600 Crit

Corroded Raid

2350 Accuracy

2500 Crit

Muspel (Normal) Raid (need values for this)

? Accuracy

? Crit

Muspel (Hard) Raid

2800 Accuracy

3150 Crit

Additional Notes: The above numbers may not be exact, but it should be around those numbers. Hard to get a number since the content is a bit outdated. If you have an exact number that’s proven please let me know.