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Chapter 03 / Ideal stat lines

Raid Accuracy and Critical Hit requirements

Approximate raid Accuracy and Critical Hit requirements, supplemental stats, and unknown Muspel values.

Source: Kanon’s Aion 2 guide · About the author

Accuracy & Crit Requirements

Bosses have defensive stats that counter Accuracy and Critical Hit. Below are the Accuracy & Critical Hit values you should reach for the end-game Raid bosses to not miss and maintain the maximum Crit. To see how these stats work in more detail click here → Further Detail

Keep in mind there are additional stats that add to Accuracy and Crit. For example PVE Accuracy and Block Penetration. All of these should be added when reaching the following Accuracy and Crit caps listed below (meaning the Accuracy and Crit listed on your “Stat Info > Main Stats” page will be lower than the following numbers below.

Global Cap is 50%. Currently Training Dummy has a Crit Cap of around ≈ 8.

Ludra Hard Raid (Global)

First Bosses (Rahu, Ketu) ≈ 1200 Accuracy

First Bosses (Rahu, Ketu) ≈ 1600 Crit
Second Boss (Ludra) ≈ 1200 Accuracy

Second Boss (Ludra) ≈ 1700 Crit

*Note: Above is total Accuracy and Crit including all Accuracy/Crit stats + buffs

First Clear Group (Failure Guild) avg DPS per person

  • Boss 1 (Rahu): ≈ 123k

  • Boss 2 (Ketu): ≈ 108k

  • Ludra: ≈ 76k DPS with ≈ 2.5 minutes to spare

*Note: Failure spec’d heavily into defense/survivability, going as far as taking defensive stigmas at the cost of dmg

Corroded Raid (KR)

2350 Accuracy

2500 Crit

Muspel (Normal) Raid (need values for this)

? Accuracy

? Crit

Muspel (Hard) Raid

2800 Accuracy

3150 Crit

Additional Notes: The above numbers may not be exact, but it should be around those numbers. Hard to get a number since the content is a bit outdated. If you have an exact number that’s proven please let me know.