Guide article
Multi-hit
Extra-hit damage, the source estimate, and unconfirmed formula placement.
Source recommendations, first-person statements, and testing claims are Kanon’s. Figures are captured examples rather than universal costs or ideal builds.
Captured source update: 9/20/2026. Regional and unconfirmed details remain qualified as written.
Efficiency values assume an ideal KR end-game build at the start of Season 1, level 50 and Lava Heart armor, including support buffs. Global launch, future KR, class buffs and diminishing returns can change these values.
This guide preserves Kanon’s source statements and labels the source’s limits. Original source document · About the source and author
Multi-Hit
A % chance for your Attack to land 1-4 extra hits.
Each hit is 5% of the Damage
When Multi-hit rate is in the 36% ~ 40% range (current KR endgame range) every 1% of hit is roughly ≈ to 0.33% damage increase
Additional Notes: Multi-hit is a pretty straight forward stat on the surface but formulaically it becomes a lot more complex. The description here is a watered down version to keep things simple. This stat is still being studied and its exact value and placement in the equation is still not 100%. More testing needs to be done to establish whether it is with or outside Attack Bonus.